UE5 Pixelization/Dithering PostProcess
A downloadable Plugin
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This plugin allows you to add old-school pixelated style to your Unreal Engine project.
Plugin adds post process material with next features: Pixelization, Reduced color palette, Custom color palette, Dithering, Different dithering patterns, Partial pixelization.
Plugin also has tool for importing color palettes in popular formats:
- .ase
- .gpl
- .pal
- .hex
- .txt (paint.net)
Free to use, please mention me in your project.
| Status | Released |
| Category | Assets |
| Author | VenediktVad |
| Made with | Unreal Engine |
| Tags | 8-Bit, dithering, material, No AI, Pixel Art, post-processing, Retro, Shaders, ue5, Unreal Engine |
| Content | No generative AI was used |
Download
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Click download now to get access to the following files:
PixelizationMaterials (UE 5.7) 23 MB
PixelizationMaterials (UE 5.5) 22 MB
PixelizationMaterials (UE 5.4) 21 MB
Source code
External
Development log
- Pixelezation materials UE 5.7 Update69 days ago
- Pixelization plugin updated to UE5.5Apr 27, 2025






Comments
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As far as I can tell I have installed this plugin and added it to my project but I cannot find anything. Does not seem to be working
Did you toggle “show plugin content” in your content browser settings?
This did solve the issue, thanks. I had not seen this setting before
Hi this is awesome! but do you have any documentation for this? Thanks!
sorry, i don’t have any. But you can ask and i will try to help.
All good!
This is dumb but I'm very dumb, how do I use it? Create a material and is it a node I add? or is it a setting for the post processing material?
It’s post process material. Navigate to Plugins/PixelizationMaterials/Materials/PostProcess Create Material Instance of PP_Pixelate and use it in your post process volume.
You can tweak the settings of instance
So first I have to install the plugin through the plugin manager. But it is not possible for ue 5.7 can I just switch version numbers?
I didn’t check, but yes it will probably work in newer ue version. It will ask you to recompile project from sln, since plugin have some c++ code (for palette import and LUT generation). If you don’t need it you can try to remove the source directory from plugin.
I can compile it for 5.7 and upload it tomorrow.