It’s post process material.
Navigate to Plugins/PixelizationMaterials/Materials/PostProcess
Create Material Instance of PP_Pixelate and use it in your post process volume.
You can tweak the settings of instance
I didn’t check, but yes it will probably work in newer ue version.
It will ask you to recompile project from sln, since plugin have some c++ code (for palette import and LUT generation). If you don’t need it you can try to remove the source directory from plugin.
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As far as I can tell I have installed this plugin and added it to my project but I cannot find anything. Does not seem to be working
Did you toggle “show plugin content” in your content browser settings?
This did solve the issue, thanks. I had not seen this setting before
Hi this is awesome! but do you have any documentation for this? Thanks!
sorry, i don’t have any. But you can ask and i will try to help.
All good!
This is dumb but I'm very dumb, how do I use it? Create a material and is it a node I add? or is it a setting for the post processing material?
It’s post process material. Navigate to Plugins/PixelizationMaterials/Materials/PostProcess Create Material Instance of PP_Pixelate and use it in your post process volume.
You can tweak the settings of instance
So first I have to install the plugin through the plugin manager. But it is not possible for ue 5.7 can I just switch version numbers?
I didn’t check, but yes it will probably work in newer ue version. It will ask you to recompile project from sln, since plugin have some c++ code (for palette import and LUT generation). If you don’t need it you can try to remove the source directory from plugin.
I can compile it for 5.7 and upload it tomorrow.